May 07, 2008, 04:09 PM // 16:09
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#181
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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it most likely will be like the current system, attributes health etc maxed at 20...anything after 20 will just be a number (yeah, i wanna show off my 1500 skill points ;D)
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May 07, 2008, 04:15 PM // 16:15
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#182
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Krytan Explorer
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No level cap.
Just make it scale, and have the requirement to advance to the next higher level increase substantially.
Those that want to grind can, those that don't.....don't. The skill over time arguement is moot. If it still gets your panties in a bunch, cap the PVP. That should keep those that cling to the notion that GW PvP is anything more than gimmick build vs. gimmick build happy.
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May 07, 2008, 04:23 PM // 16:23
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#183
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Banned
Join Date: Jan 2006
Location: Western Australia
Guild: [ICE]
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I don't care for a visible/displayed level cap, let it go as high as it wants. All I care about is a statistical 'level' cap. That is, a maximum level for gaining bonuses over lower level characters.
Example: When you reach level 50, from that point on any levels you gain will not yield further attribute points (using the original guild wars as an example of character advancement). Upon reaching level 50, your character may still gain levels, but at level 51 and onwards, you will gain only non-advantageous bonuses to your characters (skill points, visual modifications etc).
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May 07, 2008, 04:33 PM // 16:33
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#185
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Lion's Arch Merchant
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I'd hope Arena Net has discovered something very unique in GW1. Levels make content obsolete, virtually unplayable, pointless.
They'll have some sort of level, title etc.. . but I really doubt these levels/titles/professions will obviate content. If the advancement system they do use is not vertical, but horizontal, then levels could be endless.
If they do what they have done in GW1( X 10 ), they'll have changed the industry. . . for the better.
Last edited by Balan Makki; May 07, 2008 at 05:28 PM // 17:28..
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May 07, 2008, 04:45 PM // 16:45
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#186
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I want levels to be completely meaningless.
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May 07, 2008, 05:12 PM // 17:12
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#187
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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No level cap, but introduce a new Hardcore/Elite option for those who have completed the game at least once. The new option would increase both the level of difficulty and rewards for those who really want that kind of game play. Like HGL, make it possible for only hardcore/elite mode players to party together for certain dungeons/missions. This would minimize the PvE rank discrimination from the game, let players of comparable ability team up for their adventures, and provide the added difficulty some players seem to enjoy. Weapons/armor would not be interchangeable between normal mode and elite mode players, etc. Yep, I've just described the good things HGL provides its player base.
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May 07, 2008, 05:24 PM // 17:24
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#189
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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of course i want a level cap! i don't like to think that nearing 10 mil exp i could still be levelling. that's boring.
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May 07, 2008, 05:33 PM // 17:33
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#190
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Ascalonian Squire
Join Date: May 2008
Guild: Legio X Gammica
Profession: W/
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Why not just rid the game of levels entirely? Make a uniform difficulty across the entire game and just have all of the skill points and attributes ping like it currently does once you hit twenty. Once you have so many attribute points you stop earning them.
This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another.
So just get rid of levels entirely.
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May 07, 2008, 05:48 PM // 17:48
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#191
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Lion's Arch Merchant
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Quote:
Originally Posted by Kavadas
Why not just rid the game of levels entirely? Make a uniform difficulty across the entire game and just have all of the skill points and attributes ping like it currently does once you hit twenty. Once you have so many attribute points you stop earning them.
This way any character in the game can pretty much engage in any content and not find it stupid easy. It would also mean that characters wouldn't need to gloss over the starter zones when they move from one campaign to another.
So just get rid of levels entirely.
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/agree
But there still needs to be some sort of advancement.
Last info on GW2: Click Here
Quote:
As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars, we risked creating another me-too MMO in the Everquest tradition. Plenty of those games already exist, though, and making yet another has never been our goal. Instead, from the start, we talked a lot about the core principles of Guild Wars.
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A goal:
Quote:
Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work.
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Can anyone else read between the lines here?? Seems we'll not be getting the same ole Evercrack.
Oh, and having been in Beta for AoC, it really drives home how much persistent worlds can suck. A real amusement park experience. It would be better if they fit the Persistent world around the instancing, rather than the other way around. This is where AoC falls flat on its face.
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May 07, 2008, 06:16 PM // 18:16
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#192
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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/signed for a level cap, some where ~80-100
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May 07, 2008, 06:16 PM // 18:16
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#193
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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I think the level cap needs to be raised but not something ridiculous as 100 and if they are considering unlimited levels you much as well not have any levels at all which would be fine too.
The most import thing to me is how much pve content we will be getting. I don't want to be able to finish the entire game over a weekend and then make 10+ characters like we did in GW1.
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May 07, 2008, 06:40 PM // 18:40
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#194
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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I quite like the level cap, but if they have to raise it, I'd say no more than 50. Other wise it would take too long IMO. I think by current xp standards, lvl 50 is about 1.3 mil isnt it?
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May 07, 2008, 06:47 PM // 18:47
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#195
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Furnace Stoker
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This poll is fair due to its broadness and openness for interpretation.
Technically a level cap and no level cap could coincide together just fine. You can level up to 1,000- but you'll never get any stronger than you were at level 60. If there was a choice that specific, then I'd pick that.
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May 07, 2008, 06:49 PM // 18:49
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#197
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by JONO51
I quite like the level cap, but if they have to raise it, I'd say no more than 50. Other wise it would take too long IMO. I think by current xp standards, lvl 50 is about 1.3 mil isnt it?
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L50 is around 587K and L100 is around 1.3 mil. Legendary Survivor (L100) can be achieved in around 10 hours.
Last edited by Celestial_Kitsune; May 07, 2008 at 06:52 PM // 18:52..
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May 07, 2008, 07:21 PM // 19:21
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#198
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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wheres the pudding option ????
since it really doesnt matter what we want.....I am sure they have already decided on what they are going to do on that front and our input is not really taken completely seriously......
so we will find out when it comes out....
__________________
where is the 'all you can eat' cookie bar?
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May 07, 2008, 07:22 PM // 19:22
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#199
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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yeah i hope there is a really high level cap but again who cares. Never mattered in Guild Wars that the lvl cap was 20 because it was all about the attributes.
If it takes more and more attributes to lvl up a particular attribute then a lvl 100 still wouldn't be much different from a lvl 60 or whatever... I think that's where Guild Wars 2 is headed and it makes sense and I think will please the most amount of people because you CAN play a lot and get a little bonus for doing so but at the same time it won't be so much about time played and still more about skill. For example this could raise the lvl cap to 500 right now in guild wars and just not give out attribute points past lvl 20 and there is no difference yet you still get to see your achivements.
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May 07, 2008, 07:22 PM // 19:22
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#200
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Yeah, this problem will be solved when you just remove levels. Who needs those? Oh wait... there's already coming games without levels. http://forums.darkfallonline.com/index.php
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